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Description

This project is intended to re-implement the Beebmaze game which was on my Granddad's old BBC Master computer.

The program placed the user at the start of a 3D maze, and told the user they had to get out. A map and timed options were available.

Being a very basic game, the "3D" part of it was little more than wireframe graphics with no lighting, texturing, or anything like that.

The aim of this project is to re-implement the game on a Mono/.NET platform with OpenGL. The target platform is the .NET Framework 4 Client Profile running on Windows 7 with the Tao framework for OpenGL.

Project information
Source Code

Recent Activity

Jan 30 2018

stwalkerster changed the edit policy for T133: Adding wire frame to the 3D rendering.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T134: 3d mazes?.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T135: Find cause of flipping issue (temp fixed in Maze.cs@14 ).
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T136: timer.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T138: display and provide seed for maze generation.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T137: custom maze sizes.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T140: Move download location.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T139: colour schemes.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T141: 3D rendering with OpenGL.
Jan 30 2018, 8:20 PM · Beebmaze
stwalkerster changed the edit policy for T142: better unhandled exception handling.
Jan 30 2018, 8:20 PM · Beebmaze

Feb 3 2017

import-bot changed the edit policy for T133: Adding wire frame to the 3D rendering.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T134: 3d mazes?.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T135: Find cause of flipping issue (temp fixed in Maze.cs@14 ).
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T136: timer.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T137: custom maze sizes.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T138: display and provide seed for maze generation.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T140: Move download location.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T139: colour schemes.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T141: 3D rendering with OpenGL.
Feb 3 2017, 10:57 AM · Beebmaze
import-bot changed the edit policy for T142: better unhandled exception handling.
Feb 3 2017, 10:57 AM · Beebmaze

Jun 11 2016

stwalkerster triaged T133: Adding wire frame to the 3D rendering as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T134: 3d mazes? as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T135: Find cause of flipping issue (temp fixed in Maze.cs@14 ) as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T136: timer as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T137: custom maze sizes as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T139: colour schemes as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T138: display and provide seed for maze generation as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T140: Move download location as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T141: 3D rendering with OpenGL as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze
stwalkerster triaged T142: better unhandled exception handling as Normal priority.
Jun 11 2016, 12:04 AM · Beebmaze

May 31 2016

stwalkerster moved T135: Find cause of flipping issue (temp fixed in Maze.cs@14 ) from Backlog to Bugs on the Beebmaze board.
May 31 2016, 11:41 PM · Beebmaze
stwalkerster moved T133: Adding wire frame to the 3D rendering from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:41 PM · Beebmaze
stwalkerster moved T134: 3d mazes? from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:41 PM · Beebmaze
stwalkerster moved T136: timer from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:40 PM · Beebmaze
stwalkerster moved T137: custom maze sizes from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:40 PM · Beebmaze
stwalkerster moved T138: display and provide seed for maze generation from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:40 PM · Beebmaze
stwalkerster moved T139: colour schemes from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:40 PM · Beebmaze
stwalkerster moved T141: 3D rendering with OpenGL from Backlog to Feature requests on the Beebmaze board.
May 31 2016, 11:40 PM · Beebmaze
stwalkerster moved T142: better unhandled exception handling from Backlog to Bugs on the Beebmaze board.
May 31 2016, 11:40 PM · Beebmaze
stwalkerster created T141: 3D rendering with OpenGL.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T142: better unhandled exception handling.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T140: Move download location.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T139: colour schemes.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T138: display and provide seed for maze generation.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T137: custom maze sizes.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T136: timer.
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T135: Find cause of flipping issue (temp fixed in Maze.cs@14 ).
May 31 2016, 11:39 PM · Beebmaze
stwalkerster created T134: 3d mazes?.
May 31 2016, 11:39 PM · Beebmaze
import-bot added a comment to T133: Adding wire frame to the 3D rendering.

BikerAndy wrote at Sat, 07 Jan 2012 06:12:12 GMT:

May 31 2016, 11:39 PM · Beebmaze
stwalkerster added a comment to T133: Adding wire frame to the 3D rendering.

stwalkerster wrote at Fri, 06 Jan 2012 19:11:41 GMT:

May 31 2016, 11:39 PM · Beebmaze