This project is intended to re-implement the Beebmaze game which was on my Granddad's old BBC Master computer.
The program placed the user at the start of a 3D maze, and told the user they had to get out. A map and timed options were available.
Being a very basic game, the "3D" part of it was little more than wireframe graphics with no lighting, texturing, or anything like that.
The aim of this project is to re-implement the game on a Mono/.NET platform with OpenGL. The target platform is the .NET Framework 4 Client Profile running on Windows 7 with the Tao framework for OpenGL.